Royal Kludge RK61 Keyboard Controls

02 March 2026

Largely borrowed from https://github.com/vinzpauloo/royal-kludge-cheat-sheet Modified based on my own findings. I use this keyboard as an emergency backup quite often. Regular Functions Function Combination Switch to Windows keyboard mode Fn...

SuGaR Notes

13 February 2025

I was looking into ways to convert some videos I took during my travels to 3D scenes, and had previously heard of two methods: Gaussian splatting, and a library by...

Bookmarks

08 February 2025

A compilation of reference sites. Unity Shaders and Graphics 3D Scanning, SLAM, and Photogrammetry Web Design Artificial Intelligence Programming ffmpeg and Related Utilities Memes Unity Link Description WebXR Export A...

Unity Netcode for GameObjects with WebGL

07 October 2024

While playing around with WebXR, I thought it would be cool if you could have multiple people viewing the same space at the same time. I figured that there would...

Setting up SSL on nginx

05 August 2024

After setting up my Gitea server and my file server, I wanted a quick way to test any WebGPU or WebXR apps that I’ve made. Neither of these will run...

WebXR Integration with other XR libraries

18 July 2024

This is a quick feature demo showing hand physics working in WebXR. To run this, simply open it in the Meta Quest browser. VR AR Using WebXR Export WebXR-Leap This...

Setting up nginx and migrating to Gitea

15 July 2024

Since making my Git server accessible externally, I wanted to set up my server in such a way that I could set up multiple web services on the same domain....

Exploring VFX Graph in WebGPU

12 July 2024

This is a simple feature demo that shows Unity running VFX Graph in-browser with its experimental WebGPU renderer. Previously, to get a Unity game running on canvas, you’d need to...

Building a Self-Hosted GitLab Server on a Jetson Nano

10 July 2024

Most web-based git repositories like GitHub and GitLab impose size limits on repositories, often charging based on storage or bandwidth usage. My projects, however, frequently involve textures, meshes, and other...