Geo Undulations
Geographic data visualized with particles.
Full stack development and photogrammetry
Geographic data visualized with particles.
A scan of a cat sleeping next to a shop window.
A 3D scan of Roma Street Parkland in Brisbane, Australia.
Particle effects test using WebGPU.
A prototype of a particle effect I made for an immersive exhibit. This uses GIS data retrieved from Google and creates a voxel representation of the given region of the globe.
This was created using Unity’s VFX Graph. The pulse effect was originally envisioned as a method of transitioning between maps.
I’ve been playing around with Gaussian splatting quite a lot, and recently wanted to look under the hood to see how the rendering process actually works. After reading the original...
I recently set off on an experiment to run Linux on my Nintendo Switch. At the time, the only releases available for Ubuntu 24.04 were KDE and Unity, due to...
Largely borrowed from https://github.com/vinzpauloo/royal-kludge-cheat-sheet Modified based on my own findings. I use this keyboard as an emergency backup quite often. Regular Functions Function Combination Switch to Windows keyboard mode Fn...